A program in OpenGL, showcasing FBX animation on a skeleton and particle effects. The project also involved creating a template for skinning FBX animations in OpenGL, but that portion is not finished yet. Source code can be found here.
Unfortunately my partner and I were not able to work out the kinks and make the program a perfect FBX animation renderer in OpenGL. However, this project taught me quite a bit about skeleton and mesh animation.
Project for Computer Animation class at Cal Poly.